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Old Nov 15, 2006, 02:31 PM // 14:31   #21
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/halfsigned <-- ditto

I solo's finished prophesies and nightfall as a beastmaster. best pve build for ranger i have found so far that works very well. then again i use him as a tank to boot.

only problem i have with pet is yes if you want to agro and your pet runs after the target. otherwise i have no problem with the pets. though pet custimization would be nice armored dire wolf <.<!! this is me going of on a tangent
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Old Nov 15, 2006, 02:47 PM // 14:47   #22
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Quote:
Originally Posted by Kuldebar Valiturus
(ie. extraterrestrial doesn't mean one more terrestrial.)
Quote:
Originally Posted by freekedoutfish
Animal Skill: Power of the Atom!!
Animal looses 50% health and grows a second head. But suffers health degen (not-effected by remove illness or hex).
Now I want a two-headed extraterrestrial moa! (With armor.) ^_^

No, really... I do... ^_^
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Old Nov 15, 2006, 04:39 PM // 16:39   #23
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I don't mind either way if they put pet controls in. It would be nice, so long as it doesn't mean pets get nerfed.

What I'd really like to see is pets that don't get stuck on things, including yourself. I suppose they don't expect a ranger to be using a hammer, but it's not just me they get stuck on, they get stuck on any warrior on my team too. And then the warrior complains that my pet blocks him. They also get stuck on NPCs, and later on you find out your pet is out of range, and have to think "damn, where?".
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Old Nov 16, 2006, 12:02 AM // 00:02   #24
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Quote:
Originally Posted by freekedoutfish

...you might aswell go the whole hog and add the skill bar too.
lol...whole hog, pet humor....heh
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Old Nov 16, 2006, 09:00 AM // 09:00   #25
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Quote:
Originally Posted by GedLongbow
lol...whole hog, pet humor....heh
Unintentional humour is always the best. I totally didnt even realise
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Old Dec 21, 2006, 10:28 PM // 22:28   #26
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I really like what geekling suggested a few posts up. Having a "come" command, to make the pet break aggro and return to its master. It doesn't even have to be a complicated interface either. Just a simple button next to the pet's health bar.

I would even go as far as to suggest it be a built-in feature of Charm Animal, but you'd have to make it so it ignores the spell cost and cast time after an animal has been charmed. Not very efficient to call your pet for 10 energy and 10 seconds, lol. I can live with pets as is though.
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Old Feb 01, 2007, 04:45 PM // 16:45   #27
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i agree with alowing more control over pets, its so annoying when they dont do what you want them to, like agro, or even fight when u dont want them to, or dont fight when you want them to, i use a pet with my ranger for attacking, and i always have to call targets to make him do summat, and then he doesnt always do it.
furthermore, and the reason i mainly want more control over them, i use a pet with my monk, i heal and try and let it do the fighting, except it doesnt unless i attack, and when your using 'Peace and Harmony' it makes it kinda hard to make your pet attack and keep my enchantment, i wish i could just switch him onto agressive like i can my heros.
more controlability over pets would be a great idea i think, or at least, say, when you captured a pet, the charm animal does nothing except provide the pet, so say, when you clicked on it, it turns the pet aggressive to all foes, particulary ones you target, and say, when you click it again, it turns it passive, n will not attack at all (say untill you click it again, or begin attacking) it would make it so much easier for my healer and my ranger for attacking and not attacking
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Old Feb 01, 2007, 07:00 PM // 19:00   #28
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Absolutely agreed.

I have all 3 chapters of Guild Wars, 1 mule and 11 playing characters, 2 of which are rangers, and I couldnt even begin to count the number of missions I have had to do over because one of the pets decided it was suddenly hungry.

There are times when I must leave my pets at home because of this.

There should be a flag thing like we have for our heros, for our pets.
Maybe a small button next to the pets name (own pet and hero pets), click once to place flag, click again to cancel order.
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Old Feb 01, 2007, 08:08 PM // 20:08   #29
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being able to flag a pet is only a little unrealistic. I'd be ok with heel, stay, main... you know basics. you could in essence flag them, but only at your current location, and the flag would break if they get aggroed ("DAD!!!! HELP!!!!). But as has been posted, all but the stay command is already in there if you've learned how. Its not explicit, but learning what triggers your pet and learning to control it based on that.
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Old Feb 03, 2007, 11:01 PM // 23:01   #30
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/signed for pet control equivalent to that of henchmen/heroes

It is reasonable to limit control over henchmen as they are supposed to resemble people, and people don't always listen. :P However, pets are supposed to be more obedient and faithful to their master, even in times of great temptation ("look at that GIANT steak, Fluffy!!!").

The idea of a "beastmaster" is the ability to communicate with animals; in doing so, the animal recognizes your commands and responds to them accordingly.

Also, I wouldn't mind seeing a special little feature like mounting your animal to ride it for equal speed of the animal or a small % boost. hey! you could do it in Final Fantasy with the Chocobos, why not a moa bird??? It would rock cruisin' the map in some of the easier areas where skills are not needed to keep one alive in a run...
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Old Feb 04, 2007, 12:01 AM // 00:01   #31
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/signed partially, or /signed with exception

A simple henchie flag would work great with an animal companion.

In addition, they are an animal companion, part of a team, not a subserviant animal, or pet.(using "pet" for discussion is fine, but I'm making the clarification for a point)

When I run, the animal companion should run beside me, not lag behind.

Though that feature is nice on occasion(I tend to name my pets Decoy, or Bait, (have yet to use sacrificial lamb)it tends to be more of a hinderance than it's worth to use them as a suppliment. There's times they lag behind the henchies while I'm running acrost the field, FFs.
I'm not talking about the leet beast master, just a buddy for being in the field with.
They should move with me, not behind me.
They're freaking animals, they should be able to keep up, even through speed boosts, since we're so closely tied.


Maybe that's my "please dumb it down for me" post for the week though, hey, it happens to the best of us.
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